Part of the Unity Ultimate Game Development series, this program presents a class taught by game designer and developer Mark Hall, who also introduces the series and points out that the best games have great character control. Hall shows viewers how to make a 2D character controller from scratch using Unity software. In chapter one, Hall guides viewers on where to obtain the free version of Unity and how to install the software. After creating a demo project, he reviews the basic menus and tools on the Unity screen. A “scene view” contains the terrain and objects to be placed and edited, while the “game view” depicts the completed version. The left panel or “Hierarchy” holds the game objects and the right panel or “Inspector” contains the properties for all of the objects. At the bottom is the Project tab, which features all of the files and folders and a Console tab for errors and other information. Chapter two focuses on player movement, as Hall discusses how rigid bodies in games respond to physics such as gravity, and talks about “Raycasting,” which deals with the properties involved in shooting at objects. With the widespread popularity of video games—and the rise of indie games made by a single person or a small team—this hands-on tutorial will prove useful to budding game developers. Recommended. [Note: other titles in the series include The Dash Mechanic, Handling Physics Interactions & Handling Input, and The Wall Slide Mechanic. Aud: J, H, C, P. (T. Root)
Unity Ultimate Game Development: 2D & 3D, Project Setup & Player Movement
(2018) 30 min. DVD: $99.99. DRA. TMW Media Group. PPR. Closed captioned. Volume 34, Issue 2
Unity Ultimate Game Development: 2D & 3D, Project Setup & Player Movement
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